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What do you consider to be the main takeaways from the material we covered in this class? From this class some of the main takeaways from me would definitely be Photoshop and 3DS. Although it was hard to use at first Photoshop is an app that i would consider to be one of the most versatile that we have used in this class. From our first work to our last theirs still more tools that i haven't used and some that could certainly come in handy for other projects in the future. Being able to be used to create 2D objects, remove blemishes or pimples from pictures, make explosions, etc, theirs endless possibilities! 3DS however was fun to work with from the beginning to end. For basically any type of 2 or 3D animation or just creation i would say its the way to go. Its pretty simple once you get the hang of it and is enjoyable to work in personally. Again a lot of different ways you could go with this one you could make anything from a rock to a spaceship, a snowman to a mushroom, a tank to a pencil and so much more. What do you consider to be the most rewarding experiences you had in this class and why do you feel this way?
There was a lot of rewarding experiences i would say throughout the class but the most rewarding of all i would have to say is our work in premiere pro. Our work in there i would classify as short but sweet for sure. The project i remember working on in there was our color video which came out nice i would say. I say this because i like video editing a lot its just im not really the best at it so thats why i didn't get the biggest takeaway from but nonetheless i still enjoyed working in/with it. What skills did you learn in this class that you believe will follow you into the future and why do you believe this to be the case? For this one i would strongly go with when we did work with the spot healing brush and burn tools in Photoshop. Me myself i dont personally take a whole lot of pictures but this could come in handy for a lot of people i know so thats why i say this will follow me into the future.
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3ds has kept me on my heels since i first opened it! Its a great app for beginners in the 3d creation world (very simple and fun) and frankly doesn't take up to much time. My feelings on 3ds haven't changed so far ive been enjoying it ever since our first creation of the snowman. After a while you can get used to the tools and it personally it felt easier to learn the tools of 3ds than any of the other apps tools that we have used this year. I can do alot of things alot that i couldn't do before also being able to do things more efficient in the app. I feel very comfortable where im at right now in my progress and a learner and worker in 3ds. This below is a rendered photo of a tank i created using sub-objects. SUMMARY:
3ds has been super fun to work with so far Im learning more about it as we go I think all beginning 3d workers should with Max 3ds max has been very interesting so far it is in fact my favorite of all the applications that we have used. Personally this is the closest feel that we have gotten to creating a game yet in this class and it is very enjoyable. Although it usually takes a while to open its worth it to get to work with such a broad and exciting application. Once you get the hang of it its pretty easy to use but staring out you can get lost if you arent aware of any of the tools but it doesn't take alot to get back on track. Overall i think 3ds is a great application its super easy to use and also very fun to work in for beginners.
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In this post i will be telling about the comparisons and differences in Adobe After effects, Animate, and Premiere. They all have similarity's but are very different in there own sense. Lets start with after effects.
Adobe After Effects: Adobe after effects is the program i used to make my first ever motion graphic (Ball animation)! The main focus of after effects is usually for small visual effects, motion graphics, or short animations (usually no more than 10 minutes) If you're creating a animation rather than editing one after effects would probably be your best bet considering its smooth (but timely) out of the 3 finished products look the best when coming out of after affects, when it comes to quality, timing, etc. Adobe Animate: Adobe Animate is where we made our monsters! Animate is used for vector graphics and to animate most of the popular things you see today such as television graphics, video game graphics, websites, etc. Animate in my opinion can be used the most diversely out of the three of the applications. Unlike after affects animate is more used to create/edit graphics with still pretty good quality. Adobe Premiere: Adobe Premiere is where we made our color animations! Because where just diving into Premiere i dont have much to say about it but it runs pretty smooth nevertheless and i am looking forward to working more with it in future. Summary: After affects is used to make new animations Animate is good for more professional like animating Premiere is good for editing
by Jonathan CrawfordThis is all an OPINION. Feel free to leave a comment if you are interested in furthering the conversation with myself, or agree or disagree with anything. Spider-man{ Release date: Sept. 7, 2018}{Developer: Insomniac Games}Spider-Man Ps4 was is currently one of the top grossing games of 2017 after being released for a little less than a month. The game has received praises from multiple different critics on many aspects of the game. Here are some of the aspects that personally stick out the most in the game. Color- Spider-man is based off of a spider (obviously 😂) the color scheme of peters original suit fits that of a spider with the respective black widow theme following the his multiple other suits supporting many other themes such as glow in the dark, all black, holiday themes and many other suit themes that all have very innovative color design. Texture- The graphics in the game are some of the best seen to date as far as Spider-Man games go as well as Ps4 exclusives. So far the game has been ran nothing but smooth for all sales, and reviews from the public. Speaking from personal being as a person who has, and seen people play the game the game has very precise and exact details not only on characters but on the environment as well. All in all the game is really well put together, nothing about the game has really been a major disappointment or thumbs down to the press but overall game rating 8.9/10. Fortnite {Release date: July 25, 2017} {Developer: Epic Games}Fortnite without a doubt in a little over a year has become one of they most revolutionary games of all time. The game being out for the short while its been has broken records all over the world, by its 1 year anniversary ( July 25, 2018) Making over a billion sales in cosmetic items and dlc packages alone. Here are some of the aspects that personally stick out the most in game.
Contrast- The contrast in the art or game world in the juxtaposition of elements and principles. One of the main reasons Fortnite blew up like it did was there cosmetic skins that can be used in there "battle royal" game mode. Alot of the very different exotic skins catch the eye of viewers and game-players with the proportion of colors, sizes, and alignments. Here are a few examples of a few different skins in the game. ( ill show one of each rarity common,uncommon,rare,ultra rare, and legendary.) Jonathan CrawfordThis is all an OPINION. Feel free to leave a comment if you are interested in furthering the conversation with myself, or agree or disagree with anything. Photoshop today is used in many, many, many ways. Lots of people today use Photoshop for social media and personal use. Some of the ways that Photoshop can be used in social media could be for a meme to add on your timeline or you wanted to change the color of something or move something or someone in or out of a picture. But is there a limit for how far you should take Photoshop. From what was originally a fun game-like experience, has now become a model editor, A gateway to copyright, plagiarism, its all one big lawsuit. This question remains Is there any solution to stop the unfairness and tweaking of peoples art and bodies? No. There are hundreds of thousands of things that can be done to try and help the problem but nothing could ever strictly change it. There have been multiple complaints and reveals from Photoshop being behind jail-like matters when it comes to editing photos and videos. Some people might even use Photoshop to falsely accuse somebody of a crime, or making something seem as if its a lie, etc. Some have even gone as far as to say that Photoshop is the "cigarette" of this generation. All in all Photoshop is as dangerous as it is resourceful.
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AuthorThis is my blog enjoy! 😜 The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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